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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Managers/CreatureManager.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Managers/CreatureManager.cs</h1>  </div>
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<a href="_creature_manager_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelike.Entities;
<a name="l00006"></a>00006 <span class="keyword">using</span> RRRSRoguelikeData;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelike.Enums;
<a name="l00008"></a>00008 <span class="keyword">using</span> System.Drawing;
<a name="l00009"></a>00009 <span class="keyword">using</span> System.Threading;
<a name="l00010"></a>00010 <span class="keyword">using</span> RRRSRoguelike.Helpers;
<a name="l00011"></a>00011 
<a name="l00012"></a>00012 <span class="keyword">namespace </span>RRRSRoguelike.Managers
<a name="l00013"></a>00013 {
<a name="l00017"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html">00017</a>     <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html" title="Manages all creatures.">CreatureManager</a>
<a name="l00018"></a>00018     {
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="preprocessor">        #region variables</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>        <span class="keyword">private</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a> player;  
<a name="l00022"></a>00022         <span class="keyword">private</span> <span class="keywordtype">bool</span> playerAlive;
<a name="l00023"></a>00023         <span class="keyword">private</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a> dungeonManager = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>;
<a name="l00024"></a>00024 
<a name="l00025"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a0a2b3d9c97fa4a31b562a5d7e44e9568">00025</a>         <span class="keyword">public</span> IList&lt;Monster&gt; <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a0a2b3d9c97fa4a31b562a5d7e44e9568">Monsters</a>;
<a name="l00026"></a>00026 <span class="preprocessor">        #endregion</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00028"></a>00028 <span class="preprocessor">        #region constructors</span>
<a name="l00029"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#adb5cb32dcc8fae6447689b445f846236">00029</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html" title="Manages all creatures.">CreatureManager</a>()
<a name="l00030"></a>00030         {
<a name="l00031"></a>00031                 player = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a>(dungeonManager.DungeonLevel.GetValidRandomPoint(),
<a name="l00032"></a>00032                                     (TileData)dungeonManager.Dungeon.Data.Players[<span class="stringliteral">&quot;Player&quot;</span>]);
<a name="l00033"></a>00033             player.CreatureDeadEvent += <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html" title="base class for all living entities">Creature</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a626d6602b7b8845bd80b9d02a9c8cb0b" title="Method for creature dead event.">CreatureDeadHandler</a>(player_CreatureDeadEvent);
<a name="l00034"></a>00034             Monsters = <span class="keyword">new</span> List&lt;Monster&gt;();
<a name="l00035"></a>00035             playerAlive = <span class="keyword">true</span>;
<a name="l00036"></a>00036             
<a name="l00037"></a>00037         }
<a name="l00038"></a>00038 <span class="preprocessor">        #endregion</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span>
<a name="l00040"></a>00040 <span class="preprocessor">        #region methods</span>
<a name="l00041"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#accd5d4b8eb6cc47b31abfb662ad5c7cc">00041</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <span class="keywordtype">void</span> ClearMonsters()
<a name="l00042"></a>00042         {
<a name="l00043"></a>00043             Monsters.Clear();
<a name="l00044"></a>00044         }
<a name="l00045"></a>00045 
<a name="l00046"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a44fa36dc18b62c320effa2b34d084881">00046</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> AddRandomMonstersByLevel()
<a name="l00047"></a>00047         {
<a name="l00048"></a>00048             <span class="comment">//add monsters * level</span>
<a name="l00049"></a>00049             <span class="comment">//need this for the isoktoplace monster to work</span>
<a name="l00050"></a>00050             
<a name="l00051"></a>00051             dungeonManager.CreatureManager.CreaturesToTiles();
<a name="l00052"></a>00052             dungeonManager.PropManager.PropsToTiles();
<a name="l00053"></a>00053             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Constants.NumberOfMonsters * dungeonManager.CurrentDungeonLevel; i++)
<a name="l00054"></a>00054             {
<a name="l00055"></a>00055                 <span class="keywordtype">int</span> index = dungeonManager.MonsterRandom.Next(0,dungeonManager.Dungeon.Data.Creatures.Count);
<a name="l00056"></a>00056                  
<a name="l00057"></a>00057                         AddRandomMonster(i,dungeonManager.Dungeon.Data.Creatures.ElementAt(index).Value);
<a name="l00058"></a>00058             }
<a name="l00059"></a>00059         
<a name="l00060"></a>00060         }
<a name="l00061"></a>00061 
<a name="l00062"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a0ddbf240072964e94789b5a9f9cfaaba">00062</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> AddRandomMonster(<span class="keywordtype">int</span> i, TileData tileData)
<a name="l00063"></a>00063         {
<a name="l00064"></a>00064                 <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html" title="Represents the current sole bad guy.">Monster</a> monster = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html" title="Represents the current sole bad guy.">Monster</a>(dungeonManager.DungeonLevel.GetValidRandomPoint(),
<a name="l00065"></a>00065                                               tileData);
<a name="l00066"></a>00066             <span class="keywordflow">while</span> (!dungeonManager.DungeonLevel.IsOKToPlaceMonster(monster.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a86897af78d00bad72fa19729a41288e2">Position</a>))
<a name="l00067"></a>00067             {
<a name="l00068"></a>00068                 monster.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a86897af78d00bad72fa19729a41288e2">Position</a> = dungeonManager.DungeonLevel.GetValidRandomPoint();    
<a name="l00069"></a>00069             }
<a name="l00070"></a>00070             
<a name="l00071"></a>00071             <span class="comment">//Used this to debug monster movement.</span>
<a name="l00072"></a>00072 <span class="preprocessor">        #if DEBUG</span>
<a name="l00073"></a>00073 <span class="preprocessor"></span>        monster.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">ImageCharacter</a> = i.ToString().First().ToString();
<a name="l00074"></a>00074 <span class="preprocessor">        #endif</span>
<a name="l00075"></a>00075 <span class="preprocessor"></span>                        
<a name="l00076"></a>00076             monster.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#ade4e1dc4dc205410f8b112f1da0ef68e" title="Event called when creature dies.">CreatureDeadEvent</a> += <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html" title="base class for all living entities">Creature</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a626d6602b7b8845bd80b9d02a9c8cb0b" title="Method for creature dead event.">CreatureDeadHandler</a>(monster_CreatureDeadEvent);
<a name="l00077"></a>00077             Monsters.Add(monster);
<a name="l00078"></a>00078             <span class="comment">//need this for the isoktoplace monster to work</span>
<a name="l00079"></a>00079             dungeonManager.DungeonLevel.AddTile(monster,<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a77a97318328c280453ec2f3a2859f7fa">Creature</a>);
<a name="l00080"></a>00080         }
<a name="l00081"></a>00081 
<a name="l00082"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a7274821ba30a55edfdc3086ee9c805c0">00082</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> ProcessMonsters()
<a name="l00083"></a>00083         {
<a name="l00084"></a>00084             <span class="keywordflow">if</span> (Monsters.Count() &gt; 0)
<a name="l00085"></a>00085             {
<a name="l00086"></a>00086                 MoveMonsters();
<a name="l00087"></a>00087                 <span class="keywordflow">if</span> (!<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a8b4aa8dccad2a2034cbf5b52305df746">GodMode</a>)
<a name="l00088"></a>00088                 CreatureCollisions();
<a name="l00089"></a>00089             }
<a name="l00090"></a>00090         }
<a name="l00091"></a>00091 
<a name="l00092"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a10afa95f432bf5dae72c250ffd2f3df2">00092</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> CreaturesToTiles()
<a name="l00093"></a>00093         {
<a name="l00094"></a>00094             
<a name="l00095"></a>00095             Monsters.ToList().ForEach(m =&gt; dungeonManager.DungeonLevel.AddTile(m,<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a>.Creature));
<a name="l00096"></a>00096             dungeonManager.DungeonLevel.AddTile(player,<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a>.Creature);
<a name="l00097"></a>00097 
<a name="l00098"></a>00098         }
<a name="l00099"></a>00099 
<a name="l00103"></a>00103         <span class="keyword">private</span> <span class="keywordtype">void</span> MoveMonsters()
<a name="l00104"></a>00104         {
<a name="l00105"></a>00105             <span class="keywordflow">foreach</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html" title="Represents the current sole bad guy.">Monster</a> m <span class="keywordflow">in</span> Monsters)
<a name="l00106"></a>00106                 m.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html#a9b014f3d258d2e08f29813b3e0abdf89">hasMoved</a> = <span class="keyword">false</span>;
<a name="l00107"></a>00107 
<a name="l00108"></a>00108             <span class="keywordtype">int</span> loops = 0;
<a name="l00109"></a>00109 
<a name="l00110"></a>00110             <span class="keywordflow">while</span> (Monsters.ToList().Where(m =&gt; !m.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html#a9b014f3d258d2e08f29813b3e0abdf89">hasMoved</a>).Count() != 0 &amp;&amp; loops &lt; 100)
<a name="l00111"></a>00111             {
<a name="l00112"></a>00112 <span class="preprocessor">#if DEBUG</span>
<a name="l00113"></a>00113 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00114"></a>00114 <span class="preprocessor"></span>                loops++;
<a name="l00115"></a>00115 <span class="preprocessor">#endif</span>
<a name="l00116"></a>00116 <span class="preprocessor"></span>                Monsters.ToList().ForEach(m =&gt;
<a name="l00117"></a>00117                     {
<a name="l00118"></a>00118                         <span class="keywordflow">if</span> (!m.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html#a9b014f3d258d2e08f29813b3e0abdf89">hasMoved</a>)
<a name="l00119"></a>00119                             m.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html#ac02278cfdcb03494e142253c8c3d4983">MoveToPlayer</a>(player.Position, Monsters);
<a name="l00120"></a>00120                     });
<a name="l00121"></a>00121             }
<a name="l00122"></a>00122 
<a name="l00123"></a>00123         }
<a name="l00124"></a>00124 
<a name="l00129"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#aadb1c701211309ea41fb0c10b92056bb">00129</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> CreatureCollisions()
<a name="l00130"></a>00130         {
<a name="l00131"></a>00131             
<a name="l00132"></a>00132             <span class="comment">//List all monsters in battle, as monsters can&#39;t stack this should always be one.</span>
<a name="l00133"></a>00133             List&lt;Monster&gt; monstersInBattle = Monsters.Where(m =&gt; m.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a8ddf4b00cc709b61518200f982136936">X</a> == player.X &amp;&amp; m.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a10f490fcfeae845ca890b39e032ca1aa">Y</a> == player.Y).ToList();
<a name="l00134"></a>00134 
<a name="l00135"></a>00135             <span class="comment">//call fight</span>
<a name="l00136"></a>00136             <span class="keywordflow">return</span> Fight(monstersInBattle);
<a name="l00137"></a>00137 
<a name="l00138"></a>00138         }
<a name="l00139"></a>00139 
<a name="l00145"></a>00145         <span class="keyword">private</span> <span class="keywordtype">bool</span> Fight(List&lt;Monster&gt; monstersInBattle)
<a name="l00146"></a>00146         {
<a name="l00147"></a>00147             <span class="keywordtype">bool</span> fought=<span class="keyword">false</span>;
<a name="l00148"></a>00148             <span class="keywordflow">if</span> (monstersInBattle.Count() &gt; 0)
<a name="l00149"></a>00149             {
<a name="l00150"></a>00150                 SimpleBattle.Fight(player, monstersInBattle);
<a name="l00151"></a>00151 
<a name="l00152"></a>00152                 VisualizeBattle(player);
<a name="l00153"></a>00153                 fought = <span class="keyword">true</span>;
<a name="l00154"></a>00154             }
<a name="l00155"></a>00155             <span class="keywordflow">return</span> fought;
<a name="l00156"></a>00156         }
<a name="l00157"></a>00157 
<a name="l00158"></a>00158         <span class="keyword">private</span> <span class="keywordtype">void</span> VisualizeBattle(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html" title="base class for all living entities">Creature</a> creature)
<a name="l00159"></a>00159         {
<a name="l00160"></a>00160             <span class="comment">//should have a special battle tile.</span>
<a name="l00161"></a>00161             <span class="keywordtype">string</span> oldCharacter = creature.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">ImageCharacter</a>;
<a name="l00162"></a>00162             ConsoleColor oldColor = creature.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">Color</a>;
<a name="l00163"></a>00163 
<a name="l00164"></a>00164             creature.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">ImageCharacter</a> = <span class="stringliteral">&quot;*&quot;</span>;
<a name="l00165"></a>00165 
<a name="l00166"></a>00166             dungeonManager.PlaySound(<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a54345c56384327c1be12d5bd380322ee">SoundList</a>.Battle);
<a name="l00167"></a>00167             
<a name="l00168"></a>00168             dungeonManager.DungeonVisualizer.Flash(creature,10,Properties.Settings.Default.AnimationSpeed);
<a name="l00169"></a>00169 
<a name="l00170"></a>00170             creature.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">ImageCharacter</a> = oldCharacter;
<a name="l00171"></a>00171             creature.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">Color</a> = oldColor;
<a name="l00172"></a>00172 
<a name="l00173"></a>00173             dungeonManager.ForceRedraw();
<a name="l00174"></a>00174         }
<a name="l00175"></a>00175 
<a name="l00176"></a>00176         <span class="keyword">public</span> <span class="keywordtype">bool</span> PlayerAlive
<a name="l00177"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a365bbce8c5b33d30cdfa7b3c91339d34">00177</a>         { 
<a name="l00178"></a>00178             <span class="keyword">get</span> { <span class="keywordflow">return</span> playerAlive; } 
<a name="l00179"></a>00179         }
<a name="l00180"></a>00180 
<a name="l00181"></a>00181         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a>
<a name="l00182"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a1c0d99b7b7f07d21cce2dd1696af6206">00182</a>         {
<a name="l00183"></a>00183             <span class="keyword">get</span> { <span class="keywordflow">return</span> player; }
<a name="l00184"></a>00184         }
<a name="l00185"></a>00185 
<a name="l00186"></a>00186 <span class="preprocessor">#endregion</span>
<a name="l00187"></a>00187 <span class="preprocessor"></span>
<a name="l00188"></a>00188 <span class="preprocessor">        #region events</span>
<a name="l00189"></a>00189 <span class="preprocessor"></span>        <span class="keywordtype">void</span> monster_CreatureDeadEvent(<span class="keywordtype">object</span> sender)
<a name="l00190"></a>00190         {
<a name="l00191"></a>00191             Monsters.Remove((<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html" title="Represents the current sole bad guy.">Monster</a>)sender);
<a name="l00192"></a>00192         }
<a name="l00193"></a>00193 
<a name="l00194"></a>00194         <span class="keyword">private</span> <span class="keywordtype">void</span> player_CreatureDeadEvent(<span class="keywordtype">object</span> sender)
<a name="l00195"></a>00195         {
<a name="l00196"></a>00196             playerAlive = <span class="keyword">false</span>;
<a name="l00197"></a>00197         }
<a name="l00198"></a>00198 <span class="preprocessor">        #endregion</span>
<a name="l00199"></a>00199 <span class="preprocessor"></span>
<a name="l00200"></a>00200     }
<a name="l00201"></a>00201 }
</pre></div></div>
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